“q3apd uses activity in QuakeIII as control data for the realtime audio synthesis environment Pure Data. we have developed a small set of modules that once installed into the appropriate directory, pipe bot and player location, view angle, weapon state and local texture over a network to Pure Data, which is listening on a given port. once this very rich control data is available in PD, it can then be used to synthesise audio, or whatever. the images below are from a map “gaerwn” that delire put together as a performance environment for q3apd. features in the map like it’s dimensions, bounce pads and the placement of textures all make it a dynamic environment for jamming with q3apd. of course any map can be used”.
via: Create Digital Music