AudioPool is a project based around a selfsequencing pool of sounds and the representation of those sounds in 2d space.
The pool in question is the surface of the computer screen. Sounds are taken from a number of different sources: On-board compact discs, microphone inputs, internet queries. These sounds are then placed in a self-sequencing structure which defines attributes associated to the sound such as tempo, frequency, volume, pitch, samplerate, panning e.t.c. The captured sounds are then played according to the programs internal schedule, which itself is constantly modified.